Bomberman Jetters is a video game for the Nintendo GameCube. It is an adaptation of the anime series Bomberman Jetters which was based on the Bomberman game series, the prior game being Bomberman Generation. This is the second Bomberman title licensed under Majesco Games. It was released in Japan in 2002 and in the United States in 2004. Description: Download Bomberman Jetters ROM/ISO for the Gamecube. The game ROM file comes in ISO format. Bomberman Jetters is a Action video game published by Hudson Soft, Majesco released on March 10, 2004 for the Gamecube. Bomberman Jetters was released for the Game Boy Advance, Playstation 2 and GameCube originally in 2002, though the only game released stateside was the GameCube version, which was only released in.
Bomberman Jetters | |
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Developer(s) | Hudson Soft |
Publisher(s) |
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Director(s) | Mitsue Anzai Tatsumitso Watanabe |
Producer(s) | Tsunenari Yada Shigeki Fujiwara |
Artist(s) | Shoji Mizuno |
Composer(s) | Hiro Kobayashi Shohei Bando |
Series | Bomberman |
Platform(s) | PlayStation 2, Nintendo GameCube |
Release | PlayStation 2GameCube
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Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
Bomberman Jetters (ボンバーマン ジェッターズBonbāman Jettāzu) is a video game for the Nintendo GameCube and PlayStation 2 systems; only the GameCube version was released in North America.[1][2] It is an adaptation of the anime series Bomberman Jetters which was based on the Bomberman game series. This is the second Bomberman title licensed under Majesco Entertainment. It was released in Japan in 2002 and in North America in 2004. The PlayStation 2 version does not use cel-shaded graphics, while the North American GameCube version continues to use cel-shading, just like the previous game in the series, Bomberman Generation.[3]
The opening theme to the game uses footage from the Japanese opening to the Jetters anime series, but the Japanese theme song 'Boku wa Gakeppuchi' was replaced with a rock instrumental in the North American version.
Mujoe and the Hige Hige Bandits, tired of White Bomber repeatedly stopping their plans for galactic conquest, enact a plan to crash the Dark Star, Mujoe's artificial comet, into the surface of Planet Bomber, which would obliterate the planet and everyone on it. With only 24 hours until the comet reaches the surface, White Bomber and MAX are sent out to deactivate the huge engines propelling the comet through space to prevent Planet Bomber's destruction.
Gameplay is similar to the previous title, Bomberman Generation. Players control White Bomber and explore 3D environments, using different types of elemental Attribute Bombs to defeat enemies, solve puzzles and progress to the end of the stage. Players who fully explore each stage will often be rewarded with bonus collectibles such as health upgrades, new characters for use in multiplayer battles, and Charabom partners that augment White Bomber's abilities. Up to twelve different Charaboms can be found in Jetters, though their acquisition and usage is different than in Generation. Instead of Pokémon-style battles to acquire them, they are either hidden in certain levels or must be rescued from enemies. New to Jetters is a Charabom evolution system. By collecting food, Charaboms can evolve, changing their appearance and further improving their abilities. Some Charaboms are required to progress through a stage or collect hidden items.
In addition to White Bomber, Jetters also adds a second playable character, Max, whom players can switch to at any time during gameplay. While Max cannot use Charaboms like White Bomber, his Hyper Plasma Bomb can destroy certain walls and eliminate all on-screen enemies, making it helpful against some bosses. While Generation featured non-linear progression, allowing players to attempt stages in any order, Jetters features sequential stage progression.
Battle mode has also been improved from Generation. Instead of having only the four standard bombers, a variety of characters can be used and a few can be unlocked, such as Mighty and Mujoe. The handicaps in the game are also different. Instead of granting just hearts, the player can be given items on default.
Characters also have a super move-type ability called the 'Killer shot' which allows them to gain the upper hand on opponents by attacking them or gaining special abilities during the match. The hyper bar must be full in order to use a hyper shot, and it can only be filled by laying bombs consistently.
Also, unlike previous games in the series, Bomberman Jetters sports various modes and stages.
The gameplay modes are as follows:
Standard Battle: Basic overhead battle in which the series is known for.
Battle one-two: Players must press the numbered switches in the order they flash to win the game, stepping on a number already activated will take back the numbers the player currently is on. Only one player can do the process at a time, meaning the other players will have to neutralize him/her first before trying to press the switches.
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Battle for Balloons: Players must collect balloon enemies and drop them in any of the four open holes. Players can blow an opponent's collection up, decreasing his chances of winning. Also as you collect more balloon enemies, the increasing weight of the amount will slow you down.
Knock-out Battle: Players have fully powered bombs, throws, punches, and kicks. The field has no destructible blocks and blasts can go through obstacles. The goal is to use bomb blasts to knock the other players off the arena.
After each game, players go to 'Dig Em Bomber' (If the mini-game option is on). The winner(s) must dig for their own items while the others dig items and toss them off-screen. If played in 4P vs, the winner's character will be turned gold.
Players also have an arcade style mini-game in which they can access by dying at least once in normal mode. Similar to the arcade mode in Saturn Bomberman, the game lasts five stages and players can gain different ranks depending on how well they do.
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Bomberman Jetters received average to mixed reviews. The game was criticized for its voice-acting, character's personalities being altered compared to the anime series version, and gameplay being unimproved from Bomberman Generation. Max's inclusion in the game was considered a wasted improvement and the charabom system was slightly criticized for being an imitation of Pokémon and for being required to get through some stages. However, as with its predecessor, it has won praise due to its multiplayer as many have stated it to 'remain true to the formula'.[citation needed]
In an episode of Judgement Day on G4, Tommy Tallarico criticized the game for its voice acting and abundance of invisible walls.[citation needed]
By Alex Navarro on
When Bomberman Generation was released for the GameCube back in the summer of 2001, it's fairly safe to say that the system was in need of a unique offering. The system itself hadn't even been on the market a full year, and the familiar Nintendo faces like Mario, Link, and Samus had not yet made their respective debuts on the system. Enter: Bomberman. Bomberman Generation was the first fun, non-GBA Bomberman game in quite a number of years, and it also took the series in some interesting, new directions. Furthermore, it proved to be one of the first great action platformers for the GameCube. It is for perhaps this reason most of all that Bomberman Jetters, Hudson's sequel to Bomberman Generation, is such a big disappointment. It's been almost two years since Generation hit shelves, and despite the time lapse between games, the two are identical in most every major way. The few ways in which Jetters differs from its predecessor don't improve upon the formula in any way; instead, there is a heavier focus on an insipidly lame storyline and an almost completely unnecessary second playable character.
Bomberman Jetters has two distinct modes of play: single-player and multiplayer. The single-player game is similar to the one found in Bomberman Generation, though it has a heavier emphasis on an anime-style storyline and platforming rather than having the almost entirely-puzzle based gameplay from the previous game. Essentially, the setup here is that on Planet Bomber (presumably the home of our hero), all is not well. An evil consortium of bad, bad people, known as the Hige Hige Bandits, is going to crash an artificial comet, known as Dark Star, into Planet Bomber. Of course, our vertical-line-eyed hero won't stand for such a thing, and with the aid of his wacky, yet completely irrelevant, friends, he sets out to stop Dark Star from pulling an Armageddon before time runs out.
To do this, you will have to bomb your way through four different worlds, each with six stages. Each world is representative of one of Dark Star's engines, with the ultimate goal being to get to the end of each world and shut off each engine. The four worlds all have their own distinctive theme, such as a fiery, volcano-themed world and a more underground, cave-based environment. Generally, the level designs are pretty good, with backtracking kept to a minimum, and each features a nice array of traps and pitfalls and at least a few different types of puzzles. None of the game's puzzles are exceedingly difficult, but the ones that do present some challenge are fairly well done and manage to make you carry out at least a bit of critical thinking. However, the bulk of puzzle-solving in Jetters is quite easy, and none of the game's levels should take you more than 15 to 20 minutes to complete.
When not engaging in some rudimentary puzzle-solving, you'll have to bomb the living hell out of various enemies, bosses, and power-up containers along the way. Bomberman Jetters' basic combat consists of dropping a bomb near enemies, running away, then running back after they've been obliterated. You can also throw and kick bombs to keep a bit of distance between you and certain enemies, and you can also create bigger, more-powerful bombs by picking up bombs and holding them over your head. During your adventure, you'll acquire items that you can use to create new, specialized bombs, like hurricane bombs, aqua bombs, and electric bombs. These bombs can be created at specialized locations found throughout each world and are quite effective in certain combat situations. Unfortunately, the same problem that plagued Bomberman Generation's special bombs plagues Jetters, in that it's often quite easy to overlook where a bomb creation area is, and though special bombs aren't required to progress, if you miss one, you'll have to backtrack through the world to find that missing location. It's essentially just a nuisance, but it's one that really ought to have been dealt with.
Another holdover mechanic from Generation in Bomberman Jetters is the use of 'charaboms.' Charaboms are similar to Pokémon, except that they don't battle one another. Instead, you collect charaboms to aid you in your quest. Each charabom has a specific ability, such as helping you move across a narrow pass, shielding you from enemy attacks, or even just boosting all of your stats. You can even level up charaboms by collecting food for them, which, like the rest of the game's power-ups, is pretty much scattered everywhere. While the charaboms as a whole are helpful, you can't help but groan at how much of a Pokémon rip-off they are. Not only are the creature designs extremely similar to Pokémon monsters, but they even go so far as to yell out their name in grand Pokémon fashion when called upon. Of course, this fact doesn't really detract from their usefulness in the game, but still, the whole thing just feels extremely tacked on and cheap.
Another aspect of Bomberman Jetters that feels rather tacked on is the game's other playable character, Max. Max's setup is pretty much nonexistent, except for a brief cutscene where you get the distinct impression that he's Bomberman's former adversary. Regardless, now he's on your team, though just barely. During the game, you can switch between Bomberman and Max on the fly using the Y button. Max has mostly the same abilities as Bomberman and can use all of the different bomb types. Unfortunately, he can't access charaboms, but he does have his own, unique electric charge attack instead. Generally speaking, though, this attack isn't necessary except occasionally during boss fights and in rare instances when a wall or otherwise immovable object in a level can only be destroyed via this attack. The bulk of your level progression will rely upon usage of charaboms, so there's rarely much need to switch to Max. Additionally, he doesn't add anything in terms of depth, and he controls and plays just like a marginally altered Bomberman. Considering he is really the one big difference between Generation and Jetters, it's extremely disappointing that he turns out to be such a superfluous addition.
Though the single-player game is certainly a disappointment, the game's multiplayer component fares significantly better. There are four different multiplayer games in Bomberman Jetters: knockout battle, where your goal is to blast your opponents off the world map; battle for balloons, in which you collect a number of balloons and attempt to get them to an open gate before your opponents can blast you and steal the balloons for themselves; battle one-two, which requires you to hit a number of switches in a successive order without getting bombed in between; and a standard battle mode, which is essentially the classic Bomberman multiplayer match but with a number of configurable rule sets and eight different levels on which to play. Each one of these games is quite addictive in its own right, and when played with the maximum of four players, they're even better.
Bomberman Generation was one of the first, if not the first, GameCube games to feature a cel-shaded look. Now, cel-shading is all the rage, and when you consider that Bomberman Jetters doesn't look much better than its predecessor, well, let's just say the game doesn't compare well with recent cel-shaded offerings. In fact, the whole look of the game isn't very good at all. Every single character design in the game looks like a rip-off of something, be it from Pokémon, Mega Man, or any generic anime you can think of. Bomberman himself has suffered the worst from this, and no longer is he the same familiar character we've come to know and love over the years. Instead, he's been transformed into a much more round-looking, anime-esque superhero--and not a good looking one at that. Bomberman Jetters also lacks visual style when it comes to its level designs. Every level looks like it's straight out of 2002, from both a technical and a stylistic perspective. On the plus side, the game does run smoothly from beginning to end, and it doesn't have any technical issues to speak of, but this alone isn't enough to make the visuals palatable.
Yet another component of Bomberman Jetters that has not improved is its audio quality. The same brand of irritating, overenthusiastic voice acting that plagued Bomberman Generation is back, and, in fact, it's even worse this time around. Every time one of the game's characters opens his or her mouth, the dialogue that is spewed forth is incredibly grating and utterly useless, making it a double whammy of obnoxiousness. The soundtrack is equally annoying, suffering from the same brand of low-rent, Casio-keyboard-like quality. At the very least, the game does feature some decent sound effects, but even these are fairly limited in scope and tend to get very repetitive as the game goes on.
Even if Bomberman Jetters had been released two years ago in place of its predecessor, it most likely would not have been received as favorably as Generation was. Now, when you consider how many similar and better games have made their way to the GameCube since then, and you put Bomberman Jetters up against them, the game simply pales in comparison in every imaginable way. The only truly positive thing the game has going for it is its addictive and fun multiplayer component, but that aspect by itself does not make the game worth a purchase. Anyone hoping for a game of equal quality to Bomberman Generation will ultimately find Bomberman Jetters to be a bitter pill to swallow. If you own Bomberman Generation, stick with it, and don't spend your money on what is, in essence, the exact same game you've already played, only nowhere near as enjoyable.